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Thread Statistics | Show CCP posts - 1 post(s) |

Deva Blackfire
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Posted - 2006.06.14 22:24:00 -
[1]
Sarmaul - plz: PIMP MY HERETIC!!!
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Deva Blackfire
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Posted - 2006.06.14 22:31:00 -
[2]
Originally by: Kenan Waroria Hulls: Malediction = T2 Executioner Vengeance = T2 Punisher Sacrilege = T2 Maller Damnation = T2 Prophecy
Very thoughtfull posts. I¦m a bit sceptical on the Sacrilege as it would have a nasty tank and DPS as an Cerberus, might be a bit to good. But a solution could be to give Cerberus a 5% shield resistance instead of Missile flight time 
Sacri would need to use all lows for tank, where cerb can use lows for BCUs - so it is balanced this way IMO.
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Deva Blackfire
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Posted - 2006.06.14 22:42:00 -
[3]
Originally by: Audri Fisher Nah: shield tank laser boats.
It would be good idea but... amarr use ONLY lasers atm - so they need some variety.
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Deva Blackfire
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Posted - 2006.06.15 00:53:00 -
[4]
Originally by: Forsch Not sure what's holding him back still. 
*rabble rabble rabble* amarr are ballanced *rabble rabble rabble* amarr are lasers and tank *rabble rabble rabble* (put another whine here) *rabble rabble rabble*
Guess this holds him back :)
Also Sarmaul - any idea how to boost Heretic a bit? Give him some of your love ;p At least i could see how heretic could be when someoneone had an idea :)
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.03 16:00:00 -
[5]
Edited by: Deva Blackfire on 03/10/2006 16:01:43 I dont need another "copy XXX ship" idea as khanids. Using lasers+shields is copying some minmatar ship designs and some caldari ones (moa, eagle, sleipnir).
Shield+missiles do exist (most caldari boats)
missiles+armor... only phoon comes to my ming (and armor tanked raven but their armopr tanks are pretty weak).
If khanids were to fill any niche then missiles+armor would be the best way.
And if you want to use khanids in hard mode - try em BEFORE they got laser damage. They worked for me way better. Why didnt they work for you?
EDIT: so responding in the same way as you: if i wanted to use shields+guns i would train for caldari or minmatar. I trained amarr for ARMOR.
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.03 19:51:00 -
[6]
Originally by: Kunming
How can you possibly compare 'shield + rails' and 'shield + projectiles' with 'shield + lasers'. Shield + lasers will be very cap dependant thats why its gonna be quite balanced and very fun to fly. You will have to fit nos to sustain your shield tank but once you're in range you'll have a better tank than armor tank and will be putting out DPS from the lasers (lows can be used for heat sinks), or fit a small armor tank and EW instead.
FYI I dont have shield skills neither, but instead of training for missiles which will only help me use the other 50% of amarr T2 ships, I rather train for shields which will have a much broader field of usage.
Im comparing hybrids+shields because they are also pretty cap intensive. Also its still gun+shield system, where armor+missile almost doesnt exist in game.
If you want to use shieldtank+nosf+lasers (also lasers take up nosf slots and vice-versa) you may as well fly pilgrim. Lasers + place for ECM and little (or even heavy) armor tank.
As for training shields/missile skills: i dont like shields, period. I have only small missile skills that are enough to operate (and get more out of) existing amarr ships like sacri (oh it got nerfed), veng, male, heretic and damnation (when i get to it).
Moving from armor +missile/laser boats (as they are now) to shield+laser will mean that as PURE amarr character (yes i cant fly anything else at all) i will have yet another wasted skills. If they were using missiles then its a big NO to removing em.
And still: either missiles+armor or dont touch em at all and leave em as they are. CCP managed to break sacri for me already and i'd prefer to have rest of ships intact.
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.04 13:53:00 -
[7]
Originally by: Scordite Hehe if the sacrilege was given a shield boost cap use reduction big enough to make it capable of running shield tank + lasers, and made a turret boat, everyone would fit projectiles on it.
Actually i tought the same :?
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.04 17:58:00 -
[8]
Originally by: Kunming if suddenly lasers will be good again then you gonna cry you are stuck with missiles.
Nop, cause still 50% of our ships will remain laser boats. Covering both fronts (missiles + lasers) is way better than putting all eggs in one basket (laser) :)
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.24 17:22:00 -
[9]
Originally by: Patch86 Sorry if this has already been said, but: Faction ships ARE NOT T2. They don't require T2 minerals to make, and came out before T2 was invented.
None of the ships should have bonuses for HAC, Command Ship, etc., skill per level, as its not in keeping with EVE convention of faction ships being T1.
Theme wise, though, I mostly aggree.
Umm... Khanid ships are ONLY t2, so?
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.01.26 11:08:00 -
[10]
In the meanwhile my 100% amarr character said fck Khanids and RP and trained Sabre. Yay for waiting over a year for making Heretic useful... now i can kill 2 heretics at once with my new toy...
If you want to hold your breath for any change - better train other races tbh :S. Sacri? Just get Myrmidon - better damage, better tackle, faster, better tank... Heretic? Get a sabre. Vengeance? get jag/wolf. Oh and Damnation... i think every other CBC is better than damnation...
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.02.11 17:31:00 -
[11]
Originally by: Senghir
Okay so you dont actually have a point to make here. Another pointless forum post then.
The way Khanid ships currently are, is that they have roughly equal shields and armour, and roughly equal use of lasers and missile slots. These new suggestions are just another excuse for missile spam. It doesnt fit with the Khanid theme, and the only reason this post is here is basically for a buff request.
1. who are you to dictate what Khanid theme actually IS? 2. yes this thread IS all about buffing khanids. Because they DO suck.
Originally by: Senghir
Also, the devs are trying to move away from the missile spamming, realising it's totally imbalanced. Which is why the Caldari's shiny new tier 3 Battleship doesnt have any missile slots.
Uh? Now check: Moa, Harpy, Ferox, Eagle, Vulture, Merlin. Guess what they have in similiaroity to Rokh.
And another thing: you know that Rokh is BEST of tier3 BS?
Khanid MK2 proposition was to: 1. make khanids USEFUL in pvp (no - heavy tacklers is not a role thats needed - i can do same tackling you do in sacri with MWD + 2 inertia stab apocalypse and still have heavier tank) 2. make khanids sth NEW. We do have shieldtanking missile spammers. We do have shieldtanking gunboats (minmatar). We do have armor tanking gunboats. We DO NOT have armor tanking missile boats (except for bastard typhoon and nightmare which work better with SPEED tanks). 3. you never gave any idea of how to fix them. Only that you disagree with any fix proposed. So it seems you want em to remain in suckyness state - i do not want this, nor most of khanid ship pilots.
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.02.18 12:45:00 -
[12]
Originally by: RuSBO I SAY NO MISSILES ON AMARRIAN SHIPS. ITS CRAP.
if i need in missiles - ill start learn caldari or minmatar phoon
all what we need - fix frequency crystals (damage type , and shield\armor damage balancing) , stats of canons and its power\cpu consumption..., and tachyons cap consuption.
And how does this fix sacri, vengeance, malediction, heretic? Like i fit tachys on any of em... Sacri fits lasers w/o bigger problems and is still crap, same for vengeance. Heretic is crap no matter what you fit. Malediction is decent at best.
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.02.21 14:22:00 -
[13]
Originally by: Fon Revedhort
Originally by: Nyxus
Originally by: Goumindong
Originally by: Mr Peanut
Originally by: Tisanta i want laser tracking/optimal bonuses on our ships cus we are ment to be mid-range fighters
Yes pls.
Which is why we get them on the Zealot and Retribution.
Now if they were on the Absolution and Crusader that would be awesome.
I have to agree, the optimal bonus for lasers on the Zealot makes is awesome and gives it a significant advantage over the Gallente short range boats. I was REALLY confused when I saw that the Absolution didn't get the same optimal bonus as the zealot.
Why is that? Why don't the Sader and Absolution get an optimal bonus like the Zealot and Retri? It's such a perfect fit on Amarr gunships.........do they get something else in it's place?
Nyxus
If you add an optimal range bonus to Abso... what would be a role of Zealot then? Maybe they should change all our bonuses to -10% cap use and +10% optimal on any ship?  Absolution is fine as it is... Well, it is fine for Amarrian vessel I mean 
Dont even DARE to touch absolution. If it loses either rof or damage - plz transfer my lvl5 command ships into lvl5 of other skill. Trained it to get the "edge" (10% more damage) over ppl with commands4.
Also - range on heavy pulses + scorch is OK (22+5km faloff). Only lasers that are a bit weak are small ones - IMO they should hit abt 13-14k with scorch... atm its abt 10-12k making it hard to sit outside of web range.
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.02.21 17:22:00 -
[14]
Originally by: Fon Revedhort
Originally by: Deva Blackfire
Dont even DARE to touch absolution. If it loses either rof or damage - plz transfer my lvl5 command ships into lvl5 of other skill. Trained it to get the "edge" (10% more damage) over ppl with commands4.
Actually, there is a 11.(1)% DPS increment on Absolution when progressing 4 lvl -> 5. Just compare 1.2/0.8 and 1.25/0.75
Meh - details :) (yeh i know 5% rof is not 5% damage - just posted more-less amount you gain)
Still - dont touch it :) Fix khanids instead :)
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.21 17:58:00 -
[15]
Actually id prefer heretic to stay same slot lay as it is now just give 1 more missile slot, missile bonus and some cpu (it was hard to fit already).
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.22 07:22:00 -
[16]
Originally by: MirrorGod Love it all except the EM bonus on missiles, switch that to Kinetic, we've already got enough EM damage.
If said changes happen I'll fly nothing but Khanid, gotta love the sexy black hulls.
It wont work. Khanid racial damage is same as amarr = EM.
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.29 22:11:00 -
[17]
Originally by: Sheriff Jones
Soo...learn missile launcher V, learn missiles V, learn needed support missile skills, fit vengeance(fully t2 before) with launchers and go make bad guys go boom?
If you want to use t2 - yes. Exactly same as with all other ships. Tho arbalest launchers are enough usually (you will use faction ammo anyways).
As for learning how to fly - i hope you arent so dense that you need 5 weeks to learn how to use ship... Guess in 5-10 engagements you will have basic know-how... Then its just upping your piloting skills.
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.30 09:37:00 -
[18]
Originally by: MasterDecoy great! nothing wrong with variety 
so, when are you gonna fix the gallente missile boats now? (ares/enyo ect)
2 years after Sarmaul writes "ares/enyo MK2"? ;p
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.30 12:57:00 -
[19]
velocity and flight time skills apply to HAMs
only explo velocity and explo radius dont (so called "precission" skills)
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Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.30 17:28:00 -
[20]
Originally by: LiQuiDCooL umm CCP what are you doing ruining amaar with missiles?
Amarr are laser ppl not missile, and because a few people cry about nos u change it after years? the benifet of nos is is lower fitting but doesnt neutrilize the enimey as easy. its like your changing amaar for the worst. Amaar is the most cap intensive race and your make them missile boats and nerfing their ability to use energy vampires so basicially the bargeron is a pos now too
Read topic name. KHANIDS. Black boats, the ones you prolly never used anyways.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.08.25 12:25:00 -
[21]
Originally by: myfaith I've not read all the posts, so please excuse me if someone already answered my questions.
So, why giving amarr (maybe?) more powerful ships with short range missiles by giving them a bonus on all dmg types?
So my suggestions are: - giving amarr ships bonuses on their type of damage (more realistic, as someone already suggested) OR - giving amarr ships bonuses only on kinetic dmg (like caldari) OR - giving caldari ships bonuses on all dmg types (this could make noone happy but caldari )
It could be funny and useful to do a poll with these (or other) options to see what is the opinion of players.
Thanks, mf
Ill explain this to you.
Because Khanids get bonus to one missile TYPE. Not "+5% damage bonus to missiles" (= heavy + assault) but only HAM thus reducing the amount of weapons we can use "effectively" by half.
Same for heretic/malediction ROCKET damage (no standard missiles). thats why doing the crow standard missile thingy on maled wont work too good (even worse damage than crow).
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.08.25 22:32:00 -
[22]
thank you for godly boost for my ships, so i can fly em again :)
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.09.01 12:18:00 -
[23]
Originally by: Kunming R.I.P. Amarr...
Right now there is no single race whos not forced to train missiles, soon we will be playing Caldari Online! Its not about the skills its about the flavour, ppl who trained amarr did it for the lasers, if I wanted to use missiles as a primary weapon I would've train up my caldari skills long ago.
Right now there is no single race whos not forced to train drones, soon we will be playing Gallente Online!
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The game is losing its atmosphere and diverse flavours (tons of nerfs coming every month) since 2 years now. Its losing its virtual reality feeling in exchange for more of a game feeling. Yes, Khanid ships sucked that doesnt mean CCP should simply copy paste a design from caldari onto khanid ships, why change the weapon system after 3 years, its way too radical of a change?
Why change sacri weapon system 1,5 year ago from MISSILES to lasers. Sacri WAS missile boat but ppl like you whined and it lost its missile bonus. Atm it got back bonus but for "special" ppl they left turret slots. If you want to use em - feel free to.
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Also to all you ppl calling us "whiners" well if we are whiners you are "idiots": Khanid ships were especially strong against gallente ships, take deimos vs sacrilege (5 blasters vs 4 pulse and 2 NOS, dead deimos) as an example, or the damnation, now they suck vs gallente and are useful vs minmatar and maybe caldari.
Ok lets start calling you idiot then, easier to talk. Then mister idiot: sacri atm will win most of the time with deimos due to being faster AND better tanked. If you are slower you can tank him, if you are faster he cant keep with you. Damage on sacri is pretty much on top with all hard hitting HACs. My sac with maxed skills (takes a while to get there) will hit for 500dps and still can outtank most nanoships and outrun turds like deimos.
As for Damnation winning with Eos? Stop joking please... fly Eos in combat and you will know why damnation had and still has no chance to win over one.
Quote:
Khanid ships might be more useful now than before but I eat up any same-class Khanid ship with all my gallente ships and with all my amarr pulse boats, so its not really a boost but a change of flavour which does only turn Amarr ships into caldari ships!
Maybe find ppl who know how to fly khanid toys?
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